ACH vs El Ligero vs Gran Metalic from WWE

Art, Mentality, and Pro Wrestling

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Is there a difference between entertainment and art? That question is all around us these days. Let’s look at the current movie scene, where everything is pretty much getting smashed by superhero films. Some people are adamant that they are expensive junk food like a shrimp Big Mac with a Goldschlager Coke. Others will say that there is artistic potential there, though perhaps unrealized. Similarly, the debate rages on whether or not video games are or can ever be capital-A Art.

Looked at realistically, ‘entertainment’ and ‘art’ are not separate, they both exist on a sort of line. As you get more and more refined, you get more into being called ‘art’ or even ‘Art’. The less refinement you show, the less ‘arty’ you look, even if what you produce can be as engaging and entertaining as something considered more ‘artistic’. Superhero films are art in the sense that they definitely exist in that space, but the question remains if they or if any single film is Art. Do they show the traits that we associate with Art in cinema, or do they perhaps show some other great refinement?

Pro wrestling and video games are actually good companions in the conversation about art. Both of them are often viewed as junk to consume, crude even if they are found somehow addicting. You understand where the idea comes from when you think about early games like Space Invaders, Galaga, Pac-Man, Super Mario, games that seem to be about nothing more than blasting or moving, nothing too complicated aside from the intensity. Yes, it’s impressive if you can get to a high point in Pac-Man, but it’s the same sort of thing as balancing the most plates on your heads: congrats, you’ve done it, but why would you do such a thing?

The fact that the most visible contemporary games for ‘gamers’ or ‘gaming aficionados’ are titles like World of Warcraft, Gears of War, Counter-Strike, Call of Duty (dating myself a bit, I know) doesn’t erase that perception. They’re higher-level, higher-quality Space Invaders: at the core it’s just about blasting the opponents. E-sports like Starcraft or actual sports games like FIFA & Madden don’t get around the ‘not art’ thing because we don’t view actual sports like football as art. If artistry in video games is based on its cinematic scope (which is usually how people frame it, though I disagree) then it’s tough to say that ‘gaming’ is interested in art.

In the same way, what do people remember most about pro wrestling, especially in the United States? Well, there was Hulk Hogan, he kinda just lumbered around and hit people a lot. He faced a lot of guys that were just like that. Oh, then there was the Attitude Era, where old dudes kinda hit each other a bunch or where a regular age dude hit his boss a bunch. Hardcore stuff, they hit each other with weapons. Cage match, they hit the cage with each other.

I was young during the Attitude Era but nobody has ever mentioned the extreme ring craftiness of any competitor during that time. I mean, Triple H was the ‘cerebral assassin’, which meant that he started hitting people with sledgehammers. If you want to watch people hitting each other, wrestling was your deal. As far as being ‘Art’ you can see how it is tough to justify to someone who doesn’t understand that this qualifies as ‘Art’.

And perhaps it doesn’t. A lot of pro wrestling probably doesn’t deserve to be called capital-A Art. But that’s perfectly okay. A lot of music doesn’t deserve to be called Art, and soap operas are an entire genre of not-Art that aspires to be big screen drama that is Art. Like I said, it’s all a spectrum.

But the beauty of artistry, of Art, is that it transcends people’s preconceptions. A fantastic country song or an incredible rap verse can turn a die-hard hater into a devotee. I know people who cannot stand big blockbuster action fare but love Die Hard, the epitome of the genre. Whether or not you think every little bit is Art isn’t the point.

I love sludge metal and I’ll listen to lots of bog-standard sludge bands just cause I dig the sound, but equivalent bands of black metal or speed metal or whathaveyou don’t catch my interest; it’s only the incredible ones that get over that hump (I’m not gonna namedrop here so no one can laugh at my taste). For its own sake as well, for the fans, something that approaches Art is going to be cherished by them, while something that’s entertaining but that’s all will be appreciated and that’s it.

Artistry in pro wrestling is a hard thing to nail down. One clear element is simple performance and anyone can see that. I think the level of sheer performance in pro wrestling has never been better or crisper. Wrestlers of all sizes take to the air with incredible ease now, they do complicated lifts, they chain together counters with total fluidity.

Thirty years ago, Manami Toyota shocked the world with an electric chair suplex, the Ocean Cyclone. Eight years ago, Kenny Omega pushed it forward into a German suplex with Croyt’s Wrath, and now he’s evolved it into a buster with the One-Winged Angel. Sami Zayn and Shinsuke Nakamura can execute counters for days, Zack Sabre Jr can bend or twist or spin out of anything, and it is all phenomenally crisp.

There is a rise in stiffness for its own sake which I think is a bad thing. Seth Rollins has recently been slammed for being reckless with John Cena, but I think that more likely is that Rollins is used to guys who will work a harder style (and therefore protect themselves better) whereas Cena likely expects to be more protected by his opponent. That’s speculation, but what isn’t speculation is that a harder style is naturally going to take more of a toll on people. That said, harder hits make the show feel more live and engaging, so it’s difficult to say that an increase in stiffness is a bad thing all around. It’s a shift in the style of performance.

The common veteran complaint about the newer generation, aside from the stiff Japanese-inspired working, is the lack of ‘storytelling’ and ‘pacing’. This claim needs a lot a lot of unpacking and I’m not going to do it all now. The reason I bring it up is that, in trying to investigate the claim, I found myself a lot of time harkening back to styles and approaches that I wanted to see but I couldn’t exactly pinpoint in an old match.

My opinion is that it comes down to not every match being top-level Art. Even in a good period, only very few are going to hit the top mark, just like very few paintings or songs ever do. That and me not having an encyclopedic memory; I didn’t want to just go through all my old favorite matches, though thinking about it now that’s probably exactly what I should have done.

Anyway. Let me get back on track.

When I started thinking about this, I realized that I really couldn’t make this point in a crotchety ‘this is the way it used to be done!’ way. Instead what I’m going to do is lay out what I see right now and then talk about what I think would be the most interesting way to develop. Most of these elements I think have been worked to perfection in the past, but I’m gonna stick with the hypothetical now and I’ll let you readers decide who’s done this stuff best.

The piece of the wrestling artistry pie I want to talk about is ring strategy. Wargame purists will let you know that there’s a lot of mixup between ‘strategy’ and ‘tactics’, but I really do mean strategy: the idea behind how a wrestler fights, not just which moves they choose and when. When I hear people complaining about matches ‘going too fast’ or being ‘just about moves’, I think about strategy first.

Usually, veteran critics on shoot interviews talk about ‘going too fast’ from an out-of-character standpoint, saying that you as a person need to slow down whether or not you feel that your character would slow down at that point. My feeling is that by understanding what your character would actually do in that position, more about the performance will fall into place; that might mean slowing things down a bit, but it might mean speeding up more.

When I see a wrestler doing what I consider to be ‘too many moves’, the problem is always that they forget their character is there to win the match. They appear locked in on the fact that they are entertainers trying to do wow-ing moves, rather than settling into their role of a competitive wrestler who wants (in most cases) to get the victory and move up in the rankings.

This is where the strategy comes in. If a wrestler comes in without a specific gameplan as far as how they’re going to try and defeat their opponent, it’s easy to get lost in the moment, whether that’s the excitement of dreaming up the spot or whether it’s in the ring itself. That’s not just wrestling performance, that’s all performance, whether it’s theatrical, musical, sports competition, whatever.

But more than that, a wrestler who seems more in tune with their character and their surroundings feels more alive, more real. When a wrestler comes out simply to entertain the crowd, we may be entertained. Capital-A Art has always had as one of its major planks a sort of incidental quality, to go all five-dollar words for a moment. The greatest paintings or compositions have this aura about them like they’re not about us the viewer, they are about something else that only the artist is really aware of. It is for revolution, or it is for love, or it is in order to explore doubt, and so on.

These painters or composers are seeking primarily to engage a powerful idea and, through doing that, something beautiful is created. It’s the same way in wrestling. The matches that are most captivating are the ones where it doesn’t feel like the wrestlers are just playing to the crowd, it’s where they are locked in competition and their greatness comes out of that.


Right now, ring strategy is viewed in a pretty limited way. I’ve seen people go ga-ga at the same techniques that have been used for decades. Nothing new about them. It’s just ‘whoa look at the Revival using legwork, they’re just like Arn & Tully!’ That should be the minimum we expect from a wrestler: to have some gameplan that gets them to win. The fact that we don’t is a major reason why, in my mind, wrestling gets short-changed by people who are looking for ‘high Art’.

Part of the reason why is, I think, the difficulty of putting a finger on exactly what a higher-level strategy is. Working the leg is a very clear means to an end, but beyond something like that, what exactly is a ‘good strategic move’? That’s the question I want to tackle here.

To begin with, I’m going to dig into the usual strategic or tactical thinking that pretty much any wrestling fan can pick out. To do that I am going to do some referring to real situations, but for random examples I’ll make use of three nongendered stock characters: Kid Showbusiness who’s the flier, anybody from Lita to Kota Ibushi; Big Mask with the power game, think Beth Phoenix, John Cena, Vader; and Twist Thompson the grappler, your Kurt Angle, Becky Lynch, or Zack Sabre Jr.

You got all that? Great.

Strategy #1 is a sort of non-strategy: random attack. This is just… y’know, hitting your opponent. The guy who really exemplifies this approach is Hirooki Goto. In whatever match he’s in, he just throws whatever he’s got at his opponent, usually trying for as big an impact as he can get away with at the time. This isn’t totally stupid as it’s based on wearing down your opponent on a holistic level. You’ll see top level guys going with this approach a lot against weaker opponents. That’s a time when it makes sense: it establishes that the top guy doesn’t need to do a lot of thinking to beat the lower guy.

This is where your ‘vanilla midget spotfest’ peeps reside on most days. Like I said, though, this is Goto’s style, and Tomorhiro Ishii does it a lot as well. These guys are the ones who will most likely get sneered at as ‘video game wrestlers’. One of the least realistic parts about video games is the life bar system, how an enemy can be killed just as easy by a kick to the leg as by one to the head, depending on how much you’ve taken their life down, and how they’re fully powerful until they’re dead. Random attack styles make matches seem very video-game-y in the worst, most button-mashing sense.

The next stage up is limbwork, and we’ll include working on the back or the neck or whatever as limbs here. You’re doing at least one of two things by working a body part: you’re setting up a bigger move for yourself or you’re slowing the opponent down. As far as conveying a strategy to the audience, limbwork is great because it provides a clear focus. If you work on the leg, we now want to see how that injured leg is going to play into the match. I like limbwork but I feel there’s a whole lot more that can be done strategy-wise in wrestling. My issue with it is that, rather than being thought of as a base for strategy, it’s thought of as the endpoint.

The final usual stage of strategy is avoidance. Most often you’ll see finisher avoidance, pretty common in WWE as closing stretches of matches often include at least one finisher escape. This is meant to show that the escapee is prepared for their opponent, or at least that their style can beat their opponent’s. You can also have some style avoidance, which we saw a little bit of in Cedric Alexander vs Kota Ibushi from the WWE Cruiserweight Classic where Alexander made sure to keep away from Ibushi’s kicks.

One thing that hurts most avoidance in wrestling (especially in current products) is that it’s not used to its fullest, it’s only used as color to set up the bigger move. In Alexander/Ibushi, yes Alexander knew to get away from the kicks but Ibushi did eventually land a kick which begun his road to victory. A more developed strategic sense might have had Alexander totally shut Ibushi’s kicks down and force Ibushi to come up with something different.

That’s where I want to go with these next ideas. Limbwork, avoidance, and attack are all pieces that can be used to develop even more interesting strategies.

One of the areas that does get touched upon is targeting attitude or emotion. Shinsuke Nakamura is a master at this, doing a lot to frustrate his opponents so they’re somewhat off-kilter. What I’d like to see more of is a consistent focus on mental games as a way to win.

Let’s say Big Mask, our power wrestler, is known for their powerful forearm shots. How about if Twist Thompson withstands a few and doesn’t seem fazed? How about if Twist then delivers a big one, and now Big Mask has to think ‘what do I gotta do?’ and that opens up Twist’s opportunity? Then, later down the stretch, where Mask would usually use their forearm, they hesitate and Twist gets to take advantage again. A development like that would be brilliant to see. It capitalizes on Twist getting inside Big Mask’s head and that actually ends up changing the whole match.

Or take an annoying opponent, Kid Showbusiness being the gnat around Big Mask’s breakfast. The Kid gets Big Mask mad to the point that they don’t even try small moves, they’re just throwing their big finish in a blind rage while The Kid dodges it all, or getting Big Mask so aggravated that they forget an injured arm and overstrain it. A wrestler who could really manipulate their opponents in a way beyond just minorly annoying them would be showing a very complex mental game, the sign of a top-level competitor.

It’s all about wrestling styles at the end of the day, though, isn’t it? And sitting close to the top of strategy in wrestling for me is challenging styles. Very often we get the ‘clash of styles’ hype in a match (EVOLVE has built itself on this), especially when it’s between a small flier and a big hitter. I don’t see anyone do much more than acknowledge this, though, and say that ‘the smaller guy has to use his speed while the bigger guy uses his power’. Usually, though, neither person works any different than they would against other people.

Take legwork for example: according to commentary, working the leg is both good against fliers and power, making it seem not a specific strategy. Somewhat who works the leg will usually do it against whoever they face, which is a good focus but it doesn’t really show how they adapt to new and different situations. Here are a couple off the cuff ways to deal with specific styles in a match:

  • vs Kid Showbusiness, aerial: Injuring the legs obviously takes down their speed and jumping power, as does injuring the lower back. Keep the guy away from the ropes and turnbuckles; desperation moves are a great way to sell that you really don’t want the Kid hitting the ropes. Slow the pace down and keep on top of the Kid, even if it’s something simple. There actually shouldn’t be that many throws unless you really grind the Kid down, cause fliers are known for spectacular escapes from powerbombs and suplexes.
  • vs Big Mask, power: Focus attack on the back, neutralize the base of most of their power. Holds will likely be less effective against someone who can power out. Hitting and running is essential, lots of ropework if possible, escaping the ring, even Yakety Sax chases, extending the match to a long time to take advantage of weaker stamina. Look for a big one-shot ‘kill’, a head kick or a head drop or a big splash, so you don’t have to contend with the power.
  • vs Twist Thompson, technician: Injure the arms and hands to decrease their grip strength. Do not close with them unless it’s under your own terms: if you can get behind them, especially. Keep the match moving. Even against a grappler like Zack Sabre Jr who is absurdly quick, enough to match most fliers/speedsters, you’re going to be at a disadvantage if he ever catches you, so make that as difficult as possible. Most likely the path to victory would be finding or opening a weakness and working that to the finish, all while keeping clear of getting grabbed.

As you can see, all three ideas don’t simply focus on limbwork or when to hit, it’s about the mindset. It’s about going in there with the idea to actually defend against everything they might do, not just specific moves but defending against their whole approach.

But a strategy shift would be the pinnacle, the evolution of challenging styles and reading your opponent. Let’s say that, in the middle of a match, Big Mask was simply too injured in the back to keep doing lifts and too winded to run after Kid Showbusiness anymore, so instead Big Mask begins a rope-a-dope strategy, gaining control by forcing the Kid to use less running attacks and by brawling, that would be a phenomenal development.

Like we saw in Omega/Goto, actually executed brilliantly by Omega, there are a lot of times in which someone else’s finisher will be used, the thinking seemingly being ‘well, they’re prepped for my moves but not for my friend’s moves’, but this is a very minor shift in strategy. Omega didn’t do anything different to set up the Styles Clash or Bloody Sunday, he just broke them out when he was desperate. What I’m thinking is if he’d had his ability to do his lifting finishers (from OWA to the Styles Clash) totally taken away and during the finishing stretch he had to go total flippydoo junior, in contrast to how he’d tried to wrestle before, that would have been a massive moment in the match.

I want to say that in bringing up guys like the Revival and Omega I’m not trying to dump on them: both acts and several others I mentioned are great, but they do provide great examples of what we think of as the tops in wrestling right now and where I think that pro wrestling could get to.

When two wrestlers step into the ring across from one another, feeling that they are fully invested in the match is key. As things go on, keeping that level of investment is a big part of what makes the crowd continue to respond to the match. Just like when you’re acting on stage, you want to get as fully into the character you are playing as possible to play it well. Whether you use method acting or simple contemplation to do that, you want to know exactly how to proceed, not just by the words on the page but by how the unsaid notes of the character’s movement, poise, composure, expression.

In wrestling, in the ring, the character that is being played has a lot to do with how they come across in the ring. A wrestler that’s come to win is more engaging than one who’s come to just screw around. If you want to win, you have a gameplan. When that is on full display, two fully developed strategies being pitted against each other, that’s when wrestling is at its best.

It’s supposed to be a game of physical chess. We’ve got the physical part down but chess is a very difficult game to master.

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Mass Effect screenshot

Mass Effect’s Many Distractions

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Storytelling in video games is one of the biggest challenges in front of a game developer. A gripping story gives shape and meaning to the obstacles of each stage. What makes video games unique is the participation of the reader, the viewer, the gamer. In a traditional storytelling mode like prose fiction or cinema, we as the audience are just observers in the action. Because we-as-the-audience are actually playing in a video game, we want to feel that our actions have an effect on the story. The Mass Effect series is one of the most ambitious tries at melding storytelling with participation. Yet even in Mass Effect, we’re still mostly observing the plot. False choices abound in the game and, goody-goody or violent bully, the conduct of main character Shepard is pretty much the same. It proves that there are still real conceptual boundaries to how we think about stories being told.

The first Mass Effect game is much different than the later two but they are all in the same genre: pause-and-cover-based shooters with fantasy powers. That basic game gets expanded upon by the roleplaying aspects of the other parts: world-roaming gives new tools and powers to use as well as promising interesting encounters with planted characters, and the cutscenes give the bulk of the story context. The first game’s system of equipment and skill training was simplified in Mass Effect 2 as that game focused on the shooting gallery aspects, downplaying the original long pauses for power usage and its more explorable spaces.

The story being told is an epic science fantasy about humanity and its non-human allies facing down an existential threat from the unfathomable past. Regardless of the method they take to get there, the Mass Effect games deliver that story in a very polished way. That doesn’t mean that the player is involved in the story. Just like in a less-epic action game, the role of the player is primarily to kill the baddies. If the baddies are killed, the story advances. If they aren’t, the story stalls; usually, the player is given enough chances to eventually get the story going again. Mass Effect presents the player with a lot of choices that ultimately have very little effect on the story. The fate of the Council from the first to the second game is a key example: what should be a monumental event has no effect on the situation that unfolds beyond changing a few lines of dialogue. The chances of the Alliance are not significantly better or worse given your decision. You don’t even gain the promise of allegiance or not due to it. As players of Mass Effect we are ultimately just observers being kept happy with a few trinkets.

Mass Effect does provide engaging trinkets to keep our attention. Borrowing from sports games like Madden and the NBA2K series, Mass Effect allows not only player character creation but porting from one game to the next, giving the impression of continuing the same story. Its planetary exploration parts differed from game to game but were interesting diversions. The ability to buy useless items was a nice touch, a way to further personalize the experience (though I don’t believe these items transferred from game to game). Not only this, the Mass Effect games are fairly tight and the action bits reward some attention to the less-action tasks, helping to link everything together. The fact remains that they are trinkets. The problem with trinkets is that they’re a distraction.

I believe that there is a way to more directly marry the gameplay experience with storytelling, so that playing the game can advance the story in significant ways other than the simple success equals advancement equation. Of course, direct game experience is not the only way to tell a great story. As I’ve said, traditional stories have been told for a long time with we-as-the-audience serving as observers only. If that’s the mode that Mass Effect wants to pursue then they should dispense with the false choices like the paragon/renegade system which very rarely has an effect on what you do and never a major one. The story of the games would be much clearer and more exciting without the distractions of trying to be rude enough to get your evil points or laboriously spinning globes and reading mountains for resources. I don’t believe that Mass Effect is particularly well-suited to direct gameplay driving the story; its focus on action combat and insistence on an exposition-heavy story stand too much at odds for them to complement each other. Still, if the idea is to give the player some choice, make at least a few significant. In Mass Effect 2, the ability to remain with Cerberus or rejoin the Alliance would have been a major choice that could have in effect created two unique branching paths with different missions and approaches, even different endgames. Then, at least, a decision made can really alter how the story turns out.

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Idyllic valley (artist uknown)

Fatima and Jerod

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A short sketch I wrote years ago, I believe in college.

Fatima and Jerod were married in a small chapel called the Canticle of Light. Fatima’s family — her mother, two sisters, and brother — attended and dabbed at their eyes in the pews. Jerod had no family he cared to invite. The pastor was a tall thin white man with white hair and a friendly smile. They were the sixth couple he had married that Friday. He had performed marriage ceremonies for thirty odd years and he was tired of it. He smiled still.

Fatima’s mother cooked them dinner in her house, which was a tiny spartan flat on the twenty-sixth floor of the Newsom rise. She was still wide-eyed at the prospect of Fatima’s marriage. Jerod would take her to live in a house out in the country while he worked on a share-farm. It was the sort of thing she had dreamed about all her life.

Here, in Sachang, there was no space. The Newsom was where the poor were born poor and died poor or floated here from some other rise to meet the same fate. The community floors were always lousy with people. Most worked to support their ragged destitution, shuffling like graveborn husks from one place to another. It felt at times as though you couldn’t take a breath without stealing it from your neighbor. The crowding wasn’t much better in the other rises. Just a bit cleaner.

Fatima’s mother remembered their younger days when Jerod would moon over her daughter. Fatima was very beautiful. Raven hair still worn long despite changing trends. Smooth skin of dark olive. A full-lipped smile that always brought joy into Jerod’s heart. In those days she had dated the stronger boys, the athletes. They thought they would be drafted into one of the hexball leagues. How could all of them be drafted? And of course none of them were. Fatima and her mother tittered and Jerod’s cheeks burned.

But of course Jerod was a smart boy. Fatima’s mother had always said he was smart. She had always told Fatima to be nice to Jerod. Now Fatima joined Jerod in embarassment. Jerod had saved up for the thing that Fatima really wanted: open space. Freedom. And now they were happy and ready to start a life together.

Jerod smiled and reached across the table and Fatima gave him her hand. He squeezed it and smiled at her.

You must call me to visit, Fatima’s mother said. I’ve always wanted to see the country but could never find the money.

It’s hard to get the money these days, Jerod said. Things are hard all over.

But we’ll survive, Fatima said.

Of course. And thrive. The country will be wonderful.

When they were younger, they had gone to the roof of the Newsom house and looked out. Everyone did it. To see the soft green expanse, the purity of the world outside the city Sachang. A world they might observe in vids or read about but never be a part of. The promised land, where four years of honest work would bring a comfortable fortune. They had gone up separately in those days. Now they would see that dream together.

Two days passed while they packed for the trip. Neither had much to take with them.

A skycar met them on platform G-North. The bearded man that met them called himself Dalton. He was shorter than Jerod but broader, more solid. Dalton sized Jerod up and was unconvinced, but he was not being paid to judge Jerod’s fitness for work. They got in the car and soon were streaking through the sky over Sachang and out to the south, toward distant mountains blue-brown against the Earth-like sky.

Fatima stared below her as they crossed the vast countryside. Lush green crop fields were arranged in orderly rectangles below them. Here and there were groups of houses, mostly smallish, each suitable for three or four at most. These were separated from the others by many miles. There were also many buildings that must have been used for farmwork, some grouped, some separate. Her eyes grew large when she saw a very long building with a rich red roof. She called Jerod over and he said it must be a patron’s house. A great landowner. Fatima felt as if she were in a day drama.

There were some low grassy patches against the long fields of crops. Portions of these fields were fenced off and she saw big fat four-legged animals and sleeker four-legs and puffy ones and more. There were men tending to them, and dogs near the men. Fatima asked what the animals were.

Cow. Horse. Sheep, Jerod said.

You’re looking at a pad aren’t you?

How else would I know?

The skycar landed on a square of drab gray endurite at the edge of a group of five houses. The houses sat on a parcel of brown dirt. Each was of the same sort: whitish walls of composite, a brown roof of one enviroplast slat sloping forward over the front. Dalton pointed out his house then led them to their own. Fatima frowned at the houses. Jerod patted her arm.

Their house had been lived in before. Two of the chairs in the living room had broken legs. Dalton did not offer to have them fixed. Against one wall was an inter-cook unit, tall white complast appliance with range, oven, and nuker. Dalton informed them they would have to use matches for the range and the nuker was shoddy. They had a bedroom and a cramped bathroom with a shower. Their bed sagged in the middle.

Dalton was the facilitator for this living group. Every second Monday, they would get their req list to him. The next day, he would take the skycar to Sachang and buy supplies for two weeks. There was only one skycar for the group and Dalton had the run of it. Any issues, come to Dalton. If they were a problem, he would find them. At that he left.

This was not what Fatima had expected in the country, but now she chided herself. What was she supposed to expect? A life of unearned luxury? Foolishness, foolishness.

Up until Jerod her life had been a litany of missteps. She had been the same as the others in the Newsom: destitute, aimless, destined for the same poverty she was born in. Perhaps real sorrow at the way her life unfolded had been burned out of her because there were no tears now. She sat on a leaning chair and stared.

Jerod threw himself into unpacking. After some time, she came to herself and joined him. He told her it would be alright. Just let him start making some money. They would fix this place up. They would be happy here. Fatima smiled and imagined it. For him.

In the morning, Fatima stood on the doorstep while Jerod joined the group of men milling around outside. They were all dark, by birth or from the hot sun. She shaded her eyes as the pale sun rose.

Two of the men were looking at her. They wouldn’t stop. Fatima glared at them. Jerod caught on eventually and put a stop to it. She smiled, small and private.

Jerod returned. Planting would begin soon according to the other men. Three days, Wednesday, and then he’d be gone working the fields of Ignatio Oudeen. Only one day to figure out what they’d need. What she would need.

Tuesday brought them two cases of paloaf. Each red tin contained a brick of pink marbled meat whose origin was not animal but experimental. In Fatima’s narrow room in the Newsom she had the same. Paloaf could be cooked to a blend of flavors with the inter-cook, tangy chicken had been her favorite, but it always tasted like gristle besides. She’d eaten few meals that didn’t include it. Very few.

They also got a catalog for stores from the city.

That night they drew the curtains low and had sex. Fatima could tell that he was sorry. Sorry he was leaving for so long. Sorry he couldn’t stay with her. And she was sorry also, not just for them but for herself. They had come so far to be together in happiness but it meant this. This place. This distance. So they enjoyed each other because they fought for this and because they would be apart for some time and because they were tired of being low so they lifted each other up.

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Tower of Babel (top) by Pieter Bruegel

The Houses of Humanity

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The universe of Ansel Gedden’s time is dominated by the Sublime Organization, commonly known to humans as The Org. This vast multi-galactic empire is controlled by an enigmatic race called the shen and governed by their three paragon races: the military woad, clerical domos, and the technical carpenters. The twelve worlds which make up human space are a very recent and relatively minor portion of this state. They are one of the gathered races, those with no rights in the eyes of the paragons. Only gathered peoples can be sold as property, and the exotic, attractive human species has become a sought-after commodity. Their self-rule is limited; though the everyday touch of the Org is light, the immense phalanx city-ship that serves as the sector capital can wipe out any of the human planets.

There are six Houses of Humanity following from the death of their first home Earth: Mars (often Old Mars), Ibetida, Far Britain, Savane, Endeavor, and Nuevo Salvador. Each is split into around 200 provinces and each of these is independent of the others. There is no planet-wide human government on any planet except for Mars, through a special dispensation. The Org’s governors of each planet reside on the phalanx and conduct their business from there. This keeps humanity divided and prevents rebellion.

Before their subjugation by The Org, humanity was remaking itself as a spacefaring people. The Consumption of Earth killed that planet, but before it died, eleven worldships were sent out. Only five arrived and it’s from them that the outer Houses grew (Mars had already been colonized by the Consumption). It took centuries for humankind to rebuild the capability first to communicate across lightyears and then to discover fastlight travel. They were on the cusp of a true reconnection when they were set upon by The Org. The five year war which ensued is known among humans as the War of the Tears. At once, the Org crushed the religious and governmental centers of humanity, which were at that time the same.

The deliverance of that small portion of humanity out of the Consumption was regarded as a miracle by those who re-emerged on their new worlds. Soon, the descendants of those who had launched the worldships were regarded as divinely touched, worshipped as radiant and wise, and then acknowledged as the god-like Ascendants. They became the total rulers of their Houses and the center of all religion. In the War of the Tears, The Org largely annihilated the Ascendants, breaking humanity from their link from God. Only the wife of an Ascendant was spared. She took the honor of Ascendant for herself but called herself Matriarch. From that time, the Matriarchs of Ibetida have been the spiritual center for much of the human population, Ascendants in all but name.

Mars stands apart from the general story of human exodus. It was settled in ordered fashion centuries before the Consumption was irreversible. It watched, horrified, as Earth died, too small and poor to do anything but accept those refugees who could make it. As the worldships floated through space and then its people built itself up, Mars grieved. Its faith became one of constant vigil, placating the wailing ghosts of those abandoned on Earth. When the War of the Tears came to Mars, they fought but surrendered quickly. The Org’s hand fell somewhat lighter on them than on the other Houses. It is still, to the other human populations, backwards. They are still, to Marsees, naive.

The presence of Org races on human planets is minimal. The vast majority of the work done, even for The Org, is done by humans. Each province’s government is split into four circles: the Circle of Exchange, dealing with commerce and industry; Circle of Administration, for public safety, utilities, general welfare; Circle of Mediation, for trials and arbitration; and the nefarious Circle of Coordination, responsible for ensuring compliance of human populations with Org writ. It isn’t force constantly applied which keeps them in line. It’s the distant threats of phalanx bombardment and invasion by woad battleclans, as well as the memory of Tears.

The issue of slavery has always been contentious. Human governments have never permitted it; even under Org rule, slavery bills often greatly diminished a sitting government’s numbers as votes were tortured out. Instead, the Circle of Coordination has taken under its own control areas of each province which are called Freetown. Here, only the commands of Coordination (and The Org) must be respected. This has helped to create two different societies in humanity: citizens, who are bound and protected by the law, and outlaws, who can be sold as property and who can deal in slaves. Yet even though this arrangement has gone on for centuries, it has not become amenable to most of humanity.

Revolts against The Org are not uncommon but are all small and all doomed. This hasn’t yet crushed their spirit. They all wait for the fulfillment of a prophecy, spoken of by Hagia Saress the first Matriarch, that there would come a child of two Houses. Both of the Matriarchal House of Yesod and of another, a Hidden House which had escaped the full wrath of The Org and would, at the appointed time, return to create the savior of humankind.

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Mystic Mountain photog. Hubble ST

Fresh Air

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Fresh air. Always good. A little thin on this planet but he’d get used to it. Most people probably never noticed. After months aboard robo freighters, he was just glad it didn’t have that sterile conditioned smell.

Selassie Maerich stepped away from two crewmen guiding an anti-gravity lift through the door. Most of the work being done on this ship Gestalt 2 was cargo work, offloading needed supplies. In a few weeks the ship would be gone again with the produce of this little planet shooting to the nearest hub. It all ran to a precise, centrally-planned schedule. Sel was little more than a blip on it.

The sea-green kit of a Unipol officer caught Sel’s attention immediately. It was clearly on the mind of the woman who now patted him down for contraband. She inspected the minuscule frame device he kept in his pocket and the small cylinder that he showed her was a screwdriver. When she was done, she called that he was clear loud enough for anyone around to hear. She knew who he was here to see and pointed him that way. He nodded. The familiarity of frontier people never sat quite right with him.

Gestalt 2’s jagged vertical bulk and the artificial hump of the spaceport were slashes of searing ink on the picturesque farmland that reached out in every direction with its little groves of fruit trees and the here and there houses with broad barns and aging equipment. The sun was huge and too orange in the sky and noon was tinged purple as if the sun had a hidden wound. Now the port was active with hands in every corner making sure that the ship was in good order. Tomorrow it would be deserted and stay that way until the ship was set to launch again.

The woman he was to meet was tall, cracked and tanned by the sun, with her hair bound up tight above her head. Sel casually plucked the listening device that security had planted and flicked it aside before he shook her hand. Amateurs on this planet. He couldn’t hold it against them. Probably weren’t practiced in it.

She was Lithia Ryberg, prefect-chairman of the Ugarit Colony settlements. He was representing Sonnem Requirements?

He was.

They had quite a lot to talk about.

They did, he said, but also weeks to do it in. Right now, he’d prefer to lay down.

‘Come with me,’ she said, and led him to a hovercar nearby. She got in the driver’s seat. Selassie decided to stretch out in the back. The car pushed eight inches off the ground, then zoomed forward over the untracked ground. She looked in her rear mirror at him.

‘Didn’t sleep on the way over?’ she asked.

‘Guessing you’ve never traveled off-planet,’ he said.

‘Never.’

‘Those ships aren’t made for “human cargo.” It’s a real crushed sort of sleep.’

She nodded.

*

Ugarit wasn’t really Sel’s kind of planet. Fresh air was good but you could get that on a civilized world, too. Chairman Ryberg had brought him to their chief settlement, Ugarit One, and put him up in the combine house. It was probably the only halfway-decent place to lay his head in the whole town. It was definitely the only concrete structure. It was used by people from the Combine that owned this planet when they came to visit; they did demand a minimum of comfort. Everything else was wood-built. He felt like he was taller than most of the houses.

He’d make do, of course. He always did. Still. Every second he was here he’d be thinking about how much he could get done if he was back on the Moon or New Zimbabwe. This escapade would be worth it if he could bring it off, but his frame had not made a single ping since he’d landed.

16 hours and nothing. Sometimes things happened. Sel knew that as well as anyone. When he’d made the deal, the engineer said that her man might get a little spooked. He was jumpy, she said. But she could trust him. Except now Dr Olmeg Lanne was lightyears away with 10,000 dex from his accounts and him waiting for this jumpy farmer. Once he saw the schematics he’d have the same again wired to her. Hopefully that kept her honest. If it was a con, she’d still be away with enough to set her up nicely on some cityworld.

For a while, anyway.

Sel watched Ryberg come up the path to the door. He’d honestly hoped to have this done before he started these talks. No putting it off, though. He met her downstairs and she handed him a thermos. Coffee inside. She wanted to show him some farms around the area, give him an idea of what they were already working with. Sturdy equipment, she said, but getting old. Having the Combine replace it had always been expensive. They were down to the wire here. Just farmers. Any savings would help.

The problem was common on these frontier worlds.

Ryberg drove the hovercar out past the settlement limits to the long fields brimming with swaying grain. The transparent dome between them and the outside dulled the heavy thunder of huge threshing machines chewing their way across the fields. Some of them crude powered, she explained. They could generate power but they didn’t have the facilities to charge everything in a timely fashion. Here around Ugarit One they had the benefit of the main generator, but the other settlements had to use more crude. At least that much they could get through the Combine and cheap.

Of course, Sonnem Requirements could give very good deals on expanded power generators. Clean electricity. They were actually very economical, he told her. The spiel was easy. Even without a brain implant, he could have mastered it in an hour. The crude explosion story he told was a bit of baroque of his own, from an early job. At first he said it was a warning. At the end, he said it was a joke. She smirked. He wasn’t convinced and didn’t really care.

They came to a stop beside a large house with a four-angled roof, a team of hoverbuggies out front. The door opened and a man came out, introduced himself as Bexley Church. Sel shook the man’s hand. He knew this part of the game as well. He let Church slap a hand on his shoulder and guide him toward the barn which, like a lot of people’s barns and farms in general around here, had seen better days. Sel wondered if Ryberg was planning to take him around to any others today. Sometimes these outworlders liked to crush you with hospitality.

* * *

The writ from Sonnem was simple: make them put every damn thing you can to paper. Make them put it in ink and make them sign it. It was a figure of speech whose meaning was more concrete out here. The Ugarit Colony was hoping to save some money. Sonnem Requirements wanted Selassie to convince them they just needed to spend that money more wisely. The bones of the agreement were there but Sonnem hoped for a corpulent final form.

Gestalt 2 did not leave for 16 days. That meant that Selassie could not close the deal for nearly two weeks. Until then, he was going to have to endure Ryberg dragging him around to see farmers who could help her understand their situation. Surely he could sympathize with disliking the authoritarian Sol-Centauri Combine? Of course he could. After all, Sonnem Requirements made money with inroads into the Combine’s monopoly. And the money could be used for other things, surely he could see that.

Ryberg looked across at him in the hovercar. It was the second day and they were off from a Mrs Hudros’s farm to that of a Mr Lalenga. He was watching the chaff spewed out the back of a thresher.

‘What even brings you out here?’ she asked.

He looked at her.

‘I mean we do get visitors sometimes. They usually like the serenity, that’s what they say. Like being out in the outdoors. Yet you seem…’

‘Bored.’

‘Yes.’

‘It’s just my way. Sorry. Thinking.’

‘About some cityworld?’

‘Something like that.’

‘I bet you’re from Earth.’

‘No. Annan City.’

‘The Moon! So this must seem real backwards to you.’

‘It’s nice.’

‘Mm.’

There was the hum of the gravity-sleds, the hiss of the air conditioning.

‘They call you a Programmer, is that it?’ Ryberg asked.

‘People call me that.’

‘And you’ve talked to aliens?’

‘A few. Yeah.’

Ryberg exhaled slowly. Beside them passed the fronds of wheat waiting idly for one of those crawling beasts to come take them.

‘Must seem real backwards,’ she said.

*

Chasley Buto. That was the name of his jumpy contact. So jumpy he hadn’t been given the signal in three days. Sel was supposed to be on Ugarit for two weeks but this Buto didn’t know that. He should have got the key and extracted the data by now. He was beginning to worry. He didn’t like worrying when he was so far away from any reassurance.

Selassie mentioned the name to Chairman Ryberg as they waited for a Mr Falus to find a fractured crude tank that he’d never been able to replace. She cocked an eyebrow at him.

‘He’s your communications man, isn’t he?’ Sel asked.

‘One of a few.’

‘He sent a few messages in our correspondence. Well, Sonnem’s correspondence. Brother’s got a sense of humor. I was hoping to meet him.’

‘Huh. Well, he’s not been around lately. Sick, probably.’

‘Probably?’

‘It’s harvest season, Mr Maerich.’

‘Selassie.’

‘If you won’t call me Lithia, I won’t call you Selassie.’

‘Alright.’

She continued, ‘We’ve got a lot on our minds here. Chasley can take care of himself. If he’s really under the weather, he’ll get in touch if he needs to. If he just doesn’t want to work, we don’t need to pay him. He’s about half-nomad as it is. We don’t have the time to spend on a guy like him.’

‘You have an outbreak of nomadism? That why Unipol’s here?’

She shrugged. ‘There’s always a couple. Not everybody’s gonna like the working life.’ She looked up. ‘Mr Falus.’

The reedy man lugged out a heavy cylindrical tank, dragging a long furrow into the ground.

Ryberg didn’t make it sound like there was a mass clear-out going on. Sending a fastlight cruiser over one or two nomads seemed a bit excessive to Sel. And even so, he’d only seen four Unipol officers since he’d been here. If nomads were the problem, why hadn’t they sent a full resettlement squad?

*

Though there were no reps from the Sol-Centauri Combine here, Selassie didn’t have the concrete house entirely to himself. A wing, with a separate entrance, housed the communications and computation equipment that served the whole planet. From here, Ugarit’s tiny technical corps could read analyses from satellites and use the only ansible on the planet. Today there was just one woman inside and she seemed surprised when Selassie entered.

‘You’re the Programmer?’ she asked.

‘I believe so,’ he said.

‘I’m sorry, I just… they said you’d mostly keep out of this area while you were here.’

‘Problem? I can go.’

‘No, I didn’t mean that. I just sort of forget that we’re in the combine house.’

‘Sorry. Must be weird.’

She started to turn back to her work.

‘Chairman Ryberg’s told me that you work with a guy called Buto,’ he said.

She turned to him again. ‘Chasley? What about him?’

‘He’s an odd one from what she says. Been out of touch lately. Just piqued my interest, thought maybe someone here had heard.’ He laughed and shook his head. ‘Look, sorry, I know this is dumb. Just gets a bit boring sitting around here.’

She smiled. ‘Finding yourself a mystery?’

He shrugged and grinned at the floor.
‘Well, I haven’t seen him in a few days,’ she said, ‘but we usually don’t share shifts and uh. I don’t socialize with his sort.’

‘His sort?’

‘I don’t mean… it’s just…’ She sighed. ‘If you knew him, you’d understand. I’m glad we don’t share shifts more often than not, let’s put it that way.’

‘Little blessings.’

‘Uh huh.’

‘Well, thanks. I’ll quit bothering you, go pursue my mystery somewhere else.’

She waved. ‘Good luck to you, Programmer.’

* * *

Luck is a funny thing. Selassie seemed to have nothing but bad luck since he’d got here. Stuck on a boring as hell frontier planet, doing a podunk deal for tools and parts for a company with less than zero connections, and the reason he’d even made the trip had been out of contact. He’d gone from apprehension to worry, to the point that he’d force-shutdown his brain implants in an effort to make himself sleep.

Now, in the middle of the night, his frame roused him with the signal that he’d been waiting for. Why did Sel think his luck had just nosedived?

He swung his legs off the bed. The frame sat on his thighs and by stroking its sides he enlarged it to the size of a dinner plate. Even with his implant switched on he wouldn’t be able to process information directly as well as visually. The signal blipped onto the frame’s screen along with local topography, landmarks, survey notations. Instructs for him to connect his system with the signal node. Everything he expected.

At this point, he was supposed to ping it back so Buto would know he was there. Then Buto would get in contact, they’d meet and he’d get the key. Selassie didn’t think much of the idea that after three days, Buto had suddenly woken up and remembered to earn his 1,000 dex payout. He decided to play it close.

He crossed the room to the desk and laid his frame out on top of it, expanded it. He liked to have as much space as possible when he was working. He meant to find out just where Buto had buried this node. Now he let his implant kick in, knowing he’d need the extra computing power. Even then, he’d need time. He was connected to nothing in this primitive network. There was barely anything out there to hook on to. To pinpoint this he’d need to gain access to Ugarit’s satellites. At least he was lucky that no one here was likely to be monitoring systems too closely. The technical capacity of frontier worlds like this was always constrained.

By the morning, he’d managed access to two satellites. Weather observers, fairly basic in design. Good enough. All he needed were their positioning functions. He was halfway through the third when he noticed a shape coming up the walk. Ryberg. He let his frame run on automatic and unsynced his brain from it. Then he got dressed and went down to meet her.

Her sub-prefect of maintenance, a Jesi Quirlan, would arrive from Colmont in a few hours. Quirlan had a lot of questions for Maerich and was excited to meet him. Selassie told her that his frame was acting up and he’d need to troubleshoot; he wasn’t sure if he could make it. Chairman Ryberg protested. He wouldn’t be here more than a day. More than anyone, Quirlan needed have his concerns met because he had to know what he could handle and what would need a Techer to come out. If Ryberg and her board were going to sign on any deal, they had to know just what they were getting into, and Quirlan sat on that board.

Sel rubbed his eyes. He felt as though he was trying to feed everything she said into satellite instructs and queries.

‘Six hours.’

She protested. He held his ground. He had to have his frame working, he said. If he broke off too early he might lose his place, make it worse. Break it beyond repair. She frowned and gave in. Six hours. How could she object? She barely knew what a frame was, much less whether he’d need it or not.

His bit about breaking off early was not exactly a lie. Re-establishing connection after he’d been kicked out could take ages. A strong fix would require as many links as he could manage. He only hoped he’d get it done in six.

* * *

If Jesi Quirlan hated to be kept waiting, he carried it well. He didn’t know if he could get through everything – and he didn’t – but he was glad to meet the Sonnem representative anyway. They’d had a cordial conversation, an hour or so. No time to inspect the crews or look over their current equipment; Quirlan had to get back to Colmont and continue helping with the harvest. Selassie assured him that they’d have another chance to meet before he left the planet. They all three of them shook hands and went their separate ways. Sel went to the combine house but didn’t stay long. He’d already observed that they didn’t keep shifts in the communications wing overnight. He slipped out that way and, frame in hand, sought out the signal node.

It was somewhere in the settlement, not hidden out in the fields somewhere. He wasn’t sure of the precise lay of the place. Birds-eye images were not greatly helpful in walking around on foot. No one seemed to be in the street but more than a few were awake in their houses, lanternlight spilling out of windows into puddles on the grass. Sel walked carefully and kept his eyes open.

The night darkness didn’t much affect Sel’s cybernetic eyes, so what might have seemed like greyblack outfits showed plainly to him as sea-green uniforms. Not that these two were trying to hide. That wasn’t Unipol’s style. At first, he thought they were guarding a barn on the edge of town. He kept watching their movements, watching their eyes. When they stopped, where they stopped, when they spoke and when they shushed each other. They were guarding that heavy tractor. Right on top of the signal node.

So. Maybe Buto had gone nomad and they caught up with him. Maybe.

Sel drifted back, shrank his frame and put it away. His only chance to get the data was to take the node itself. Buto might not have known ho to remote link the node to the datastore, it could be all together there. It was a gamble. One he was willing to take. Had to take. But he wasn’t muscling his way past two police. He’d have to wait.

* * *

He’d made a small mistake the day before: he’d told Chairman Ryberg that he’d got his frame fixed. No other way to avoid talks without rousing suspicion, and even that would have been a stretch. That was how Sel found himself fighting to stay awake as Ryberg drove him out to one of their irrigation centers. He noticed her looking at him, practically waiting on him to slide off. It didn’t help keep him awake.

‘We won’t take too long here,’ she said. ‘Just want you to be able to see what we have working here, if it’s something you at Sonnem would stock.’

‘That’s good,’ Sel said. ‘I’m sure they would. An exceptional stock of water treatment equipment.’

‘Under the weather?’

‘Don’t think so. Just one of those nights.’

‘That’s a shame, really.’

‘Why’s that?’

‘I’d got to thinking yesterday,’ Ryberg said, ‘and figured it’d be best if you met everyone important on the planet at some point. You’ve met one of my sub-prefects. Two others are in the city, plus the prefect of Ugarit One and a few of the important farmers. We were going to have a town meet. We’ll still have it, lots to take care of, but if you’re beat…’

‘We’ll have other chances, won’t we?’

‘I don’t know. Not many others where Lt Tanner will be there. He’ll be updating us on our nomad situation.’

‘Lieutenant?’ Sel said.

‘Yeah, he’s the captain of this Unipol patrol. He’s been giving us some advice on how to handle more troublemakers when they crop up. When he can spare the time.’

‘Maybe I should come, then,’ Sel said. ‘If you’ve got a nomad problem, that’s something Sonnem would want to know about.’

Ryberg grimaced. ‘I’m sure it’s nothing. Just precautions.’

Selassie did his best to sink into his seat. ‘Even so.’

She sighed.

‘Right.’

* * *

Selassie didn’t think he’d need all three ladybirds but he always liked to be sure. The long lodge where the town assembled was well suited to the two dozen or so milling about amiably. Most were intimately known to each other, neighbors since birth, families long intertwined. A couple had migrated from other settlements. And there was Hugh Tanner in his smart sea-greens, shaking hands curtly and speaking little.

They had already heard from the settlement alders about how the harvest was going, what machines were wearing down, what needed replacing. Lt Tanner informed them all that they weren’t getting as many reports of nomad movements as they had, due to Unipol’s intervention. They would still like to stay a while and check further. Plus, he’d spoken to Chairman Ryberg about training a local watch group to help prevent runaways in the future.

Many of the alders wanted to talk to Selassie. They all had ideas on what should be part of the contract or questions on what would or could be part of it. Each their bits and pieces that needed getting or augmenting or repairing. Could he help? Of course. One at a time he tried to assure them that Sonnem had everything they would need and they’d be getting a very inclusive deal. A Mrs Eluran with a nasal voice asked a series of questions about prices that Selassie heard with one ear.

Across the room, Tanner was making his excuses. Wouldn’t have time for the chat, he was saying to Ryberg. Selassie didn’t need to hear his voice to read him. It was for the alders, not him, he was saying. As Tanner shook Ryberg’s hand, Sel extracted himself from his conversation. He let his implant take over for his natural motor functions. It took a lot of effort for it to mimic a casual human walk but it did the job admirably. What he needed now was precision. He’d suffer the headache to get this done.

‘Lieutenant?’ he called. Lt Tanner looked. Sel smiled in the fake way that one did in these functions. With a shift of his elbow he let free one of his ladybirds which tumbled down the outside of his arm the blade of his hand where his pinky curled and snagged it. As he reached his hand out to shake Tanner’s, he disappeared the ladybird again, the vanishingly small device undetectable in his hand. Their hands unclasped briefly, then unlocked. Sel’s came up, the ladybird floating on the tip of his middle finger, ring finger, and tapped against the crook of his arm. Immediately, it would flatten itself and thread through his clothing, embedding in the fabric. With the implant working, with his ultra-precise movements, Tanner hadn’t seen just how Sel’s hand had moved and hadn’t felt the dust-light touch of his finger. He knew he hadn’t. If Tanner was cybernetic, Sel would have picked that out. Largely because Tanner would have picked Sel out himself.

‘I’m hearing a lot about nomads lately,’ Sel explained. ‘My employers would like to know anything you can tell us. We’re investing in the planet, you understand.’

Now he shut the implant’s processing down. A sting flashed through his brain and he shook his head to clear it. It started to fade already. The worst would be later.

‘You alright?’ Tanner asked.

‘Yeah. Been a long couple days for me.’

‘We’re not sure just how many nomads there are on this planet,’ Tanner said. ‘Don’t really have the equipment for an extended search into the secondary zones. But we’re securing the settlements, disarming those who look like they’ll cause trouble. No reason not to invest in this place, I guess.’

‘Really? Good to hear, but what will they do when you Unipol guys head out?’

‘They know how to call us, and I’m sure that your company does, too, if they get spooked. Listen, I’ve got to go. Business to take care of. Nice meeting you.’

‘And you,’ Sel said. Tanner gave another goodbye to Chairman Ryberg and left, closing the door hard. Ryberg approached but Sel waved her off, touching his head as if it hurt and sitting down for relief. The pain wasn’t back quite yet. When Ryberg shifted away, Sel reached into his pocket. The tool, which he’d shown earlier to be a screwdriver, he now tuned to receive transmissions from his ladybird. He could hear the sound of anti-grav boosters, the whir of a buggy.

Sel got up and asked for some water. He told everyone that he’d be fine after some rest. Ryberg suggested they do his question and answer now. Sel thought that would be a good idea.

* * *

It was never advisable to run a cycle while one slept but Sel often had no choice. This was one of those times. If he didn’t listen in on Lt Tanner, he might find himself on the wrong end of a pistol. But if he didn’t sleep, he’d be utterly useless between the grogginess and his splitting headache. A headache that wasn’t helped by taxing his implants with even this low stress cycle. It couldn’t be helped. So while the rest of his brain slumbered, a single area ran hot, as it were, so that his hipik could keep feeding him the sounds of Lt Hugh Tanner’s life.

His eyes shot open. He replayed the last audio so he could pick it apart consciously.

‘-sure?’ someone ended. Not Tanner. ‘Guy’s a Programmer. Could have all sorts of booby traps set up in there.’

‘Most people who walk into a Programmer’s place uninvited don’t get to walk back out,’ said someone else.

‘Why do you think I had to size him up?’ A third. Tanner. ‘But he’s not that type. He’s a talker. You charge in on him, take him by surprise. Let him babble. Just bring him here. And remember, don’t shoot unless you have to. Easier if we can claim some nomads got him or something. They hear a gun, we’ll have to figure out some crime to pin on him.’

‘I just hope you’re right,’ said the second.

Sel shut off the audio. When had Tanner got on his trail? Why was Tanner on his trail? Questions he didn’t have time to puzzle out right now. He climbed out of bed, snatched up his hipik, his ladybirds, his frame. He paused. No. Better to leave the frame. He hated to do it – it was his most expensive bit of external hardware – but he didn’t want them scouring all over for him. If they got the frame, maybe they’d think he’d just stepped out. Maybe they’d turn their attention to cracking it. Either way, it could give him time.

He decided to walk out the front door. The recording wasn’t more than two minutes old, they’d need a bit more time than that to gear up. He hoped. In any case, he only saw a pair of people strolling when he walked out. Selassie doubled back to the rear of a nearby wood house. His implant kicked on again and he stifled a little yelp. It wasn’t as bad now because he didn’t care about how complex and natural he looked. He His hands shot up and clamped the edge of the flat roof with mechanical directness. With strength seemingly more than he could possess, he silently pulled himself up and slid onto his belly.

After several minutes, an old hovercar swam up around the other side of the combine house. The three who got out didn’t carry themselves like locals. He could hear the hatchets, one chop, two chop, and in. They were out of his sight now, prowling around the empty combine house. He saw lights flash on, the long glow out of the house’s portholes, and then snap off. There were voices muffled by distance and obstacles. Selassie waited.

He saw the shapes again, the three leaving the combine house for the car they’d come in. He wondered if they’d left empty-handed or if by some miracle they’d left the frame. He didn’t dare check, though. As soon as they’d gone, he climbed down from the roof and set off in the direction of Ryberg’s house.

As he got close, he decided to sit behind a barn and wait. The spheric moon was still high in the air. Stars still bright against their preferred background. Even if Ryberg was willing to deal right now, Selassie wasn’t. He figured that, between his flight and the frame decoy, he’d bought himself a few hours. Enough to wait for daylight. He was already in a corner. He wouldn’t negotiate looking any more harried than he had to be.

If only this headache would give up.

* * *

Chairman Lithia Ryberg answered the door in her nightclothes and rubbed her eyes clear enough to see Selassie Maerich in front of her, cloaked in morning light. He bowed and she let him in, closing the door behind him.

‘I’d really like to get dressed or something, first,’ Ryberg said.

‘Haven’t got time,’ Sel said. ‘Hate to rush, here, but Sonnem’s just contacted me, wanting to have this deal signed and delivered. Trouble with shareholders.’

‘That so? Well, I’m sure I can get my wits about me.’

‘We’d already made a few agreements,’ Sel said. Ryberg gestured for him to sit down and he did, eagerly. ‘Yearly orders for the heavy equipment, maintenance training, maintenance call-outs. All things you need here. If I can link up my hipik I can show you what we’ve already had drawn up.’

‘What happened to that other one? The screen?’

‘Oh, it finally just gave up. One of the reasons I’ve got to get back, actually.’

‘Mhm. Well alright. I do have some sort of viewer, for when the Combine sends messages that I’ve got to review.’ She went to another room and rooted around for a bit before coming up with a small holo projector. Sel glanced out of the window. When she set the device down, he hooked up his hipik and brought up their contract.

‘By the way, when can you have a ship leave? Need to take this back myself, obviously.’

‘Well, twelve days, like you know.’

‘Twelve? That’s the earliest?’

‘Only way we can push it up is to list and launch an emergency flight,’ Ryberg said.

‘Really.’

‘Afraid so.’

‘But this is urgent.’

‘Well… a lot of these clauses, we have to talk about. I can’t really make these sorts of orders without consulting the board.’

‘But you’re chairman-prefect.’

‘Elected by the other prefects. Not my decision alone.’

Sel kept himself from reacting.

‘The basic agreement between you and Sonnem has already been done,’ Sel said. ‘We’re just expanding upon that.’

‘Basic agreement,’ Ryberg reiterated. ‘And we all discussed that. I can’t make any other decisions without them.’

Sel looked hard at the contract glowing in the air.

‘So the basic agreement? Would you sign that?’

‘I’d be happy to. On the other hand, there are a lot of things that we may need in the future. A flexible ordering plan would be preferable. Without that, I can’t be sure that the other board members would go along with it. They do need to be reassured that they’ll have the equipment they’ll need.’

Sel deleted and rewrote as she spoke. Clause after clause pledging large payouts from Ugarit in exchange for large orders from Sonnem were stricken. Sel didn’t attempt to salvage them.

‘How does this look?’ he asked.

She surveyed the sparse document. ‘That’s very agreeable.’

‘You’ll sign it?’

‘I can’t see why not.’

‘Good. And the ship. To take it back and finalize the deal.’

‘Like I said,’ she said, ‘we’d have to log an emergency flight if we did that. And it’d cost us a hell of a lot to send, too. Our two robo-launches a year are subsidized by the Combine, but beyond that…’

Selassie glanced out the window. No Unipol yet. He wondered when they’d go back to hunting for him.

‘What if Sonnem paid for it?’ Selassie volunteered.

Ryberg stroked her jaw thoughtfully.

‘That could be possible.’

‘I’ll arrange it.’

Ryberg nodded. She keyed in her signature, then Selassie did the same.

‘Alright, stay here,’ she said as she got up. ‘I’m going to get dressed and call a launch crew together. I’ll come get you when I’ve got everything ready.’

Sel nodded at her and let her disappear. He unhooked his hipik from the viewer and tuned it back to the ladybird on Tanner. He grinned despite the situation. The man was snoring.

* * *

It was impossible to draw a full breath on a robo. Well, clearly he actually was, but with his arms pinned up against his ribs he could never feel comfortable. Once in flight he’d be able to lever out of his trouser press and explore his entire shoe box of a cabin, the only space he’d have for over two weeks of spaceflight. Nothing about fastlight travel was easy. He supposed that’s why they had to have cybernetic men like him jaunt from planet to planet.

At least he’d be leaving. The Unipol troop might protest, but without an extraordinary warrant, no one searched a loaded robo on orders of the Federated Technical Institute. In under thirty minutes he’d be off Ugarit and safe, for the moment, from people trying to sniff him out. But he’d quickly have a new job, one not even as lucrative as this one.

He’d supremely fucked up Sonnem’s contract. Not only had he failed to get anything out of Ugarit, he’d given them a very favorable flex orders plan, one that Sonnem would not be happy about. And he’d put Sonnem on the hook for this very trip. Someone who didn’t know better might think Selassie was a double agent with how thoroughly Sonnem had been fleeced.

Thing was, neither of these had enough cash to convince him to switch sides on any deal. That just made it worse. None of his peers or potential employers would believe he was doing a job for the other side. It would look like stark incompetence. If he’d managed to get the plans away, it would have been perfect. Everyone would understand. Now that he’d failed? He couldn’t explain that he’d botched a no-miss deal in order to get a blown chance to rip off his most stable employers.

His rep was shredded after this. Fit to be torched. But he’d been in this situation before. He could climb back out. He only wondered how many more chances he’d get before his time just ran dry.

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