I really enjoy Darkest Dungeon. It’s extremely frustrating game but I keep coming back. Why? Keep reading→
lookup: Opinion
Art, Mentality, and Pro Wrestling
Pro wrestling and video games are actually good companions in the conversation about art. Both of them are often viewed as junk to consume, crude even if they are found somehow addicting. You understand where the idea comes from when you think about early games like Space Invaders, Galaga, Pac-Man, Super Mario, games that seem to be about nothing more than blasting or moving, nothing too complicated aside from the intensity. Yes, it’s impressive if you can get to a high point in Pac-Man, but it’s the same sort of thing as balancing the most plates on your heads: congrats, you’ve done it, but why would you do such a thing? Keep reading→
Mass Effect’s Many Distractions
Storytelling in video games is one of the biggest challenges in front of a game developer. A gripping story gives shape and meaning to the obstacles of each stage. What makes video games unique is the participation of the reader, the viewer, the gamer. In a traditional storytelling mode like prose fiction or cinema, we Keep reading→